We had game-builds ready on 4 different computers to have as many people as possible to play at the same time. And once they started, feedback was quick to come. Simple things that no one in our team noticed, were spotted within the first few minutes of playing. For example the mouse sensitivity was a bit too elevated, and players couldn’t interact with certain candles on the floor as part of the gameplay. Also, the combat system appeared to be quite buggy and not very friendly in terms of feedback - on most test-runs, the player could not die in a fight or use a potion to heal. The Combat UI needs some rework too; something that better clarifies the “in-combat status” and some better feedback after damage.
Overall we definitely cannot complain about the status of our game with only 10 weeks into development, and I am confident that we will be able to launch on beta state early next week as planned. With only 3 weeks left to polish and fix bugs, things are definitely going to be very intense and work-loaded if we want to pull the game out of beta and consider it finished and fully playable.